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The layout of this game really fits your story. Love the multi-ending aspect of this game. I would love to see some illustrations of the little dragon!  

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I like the format of starting with a journey and exploring different options will have different endings.  I enjoyed reading your well-written stories and going forward. The theme and illustration are clear. I think you can add more small illustrations to accompany your amazing stories. 

The theme here is really good. The format is very clean and easy to follow. No complaints. If you do this for your final, I'd love to see some illustrations!

Love the variety of endings so much! The variety between the pet ending and the ragnarok ending really was great. I think setting the timer to unlock the ragnarok ending and the one where you free the dragon of its changed was a really good call and it played into the player's first instinct of what to do in that sort of situation. If you continue this for your final, I'd love to see more illustrations of the dragon and details about them! Perhaps having the ability to unlock more endings based on objects you have or don't have would also be a nice thing to incorporate, however your endings are rather comprehensive already. Great work!

Viability: The details and descriptions were amazingly done! Every single option is so well thought out, I would love to see this go even further with some of the endings. It was a small detail, but I really like how each ending was labeled on its respective screen; it helped to navigate through the game, and sometimes when I thought I would get the same ending, to my surprise it was different! 
Presentation: Due to the lack of illustrations, sometimes the huge walls of text can be a bit daunting to read. I know it's just a prototype and there was no way for enough time to do all the pictures this game has the potential for, but I wanted to mention it to keep in mind if you decide to go further with this. Sometimes people are off put by huge walls of text; maybe simply breaking up the text with clickable arrows or something to divide it to smaller sections at a time may be a way to make it more easy to read without the labor of tons more pictures. 
Theme: I love the scenery and setting described in the introduction, a very well done fantasy environment! I immediately went for the option of helping the little dragon as my first route, I love the enemy-to-friend with an animal theme. Everything is already so detailed and cohesive, I can only imagine what images would do to help bolster this!
Engagement: This is SO well written and fleshed out! The descriptions are amazing, this is like its own book! It had me keep reading non stop till the end. 10/10 for engagement.

-Tina

This is a really interesting game with a lot of endings to explore and I love the epic feeling of each of them! There's a clear theme of kindness and not judging a book by its cover, which I love (and as a huge dragon fan, I love having the option to befriend them). I did get an error message somewhere in the red dragon fight (What should you do?) so my one suggestion would be to check your code for bugs! 

The simple formatting really works with your writing style, I cant wait to see the illustrations! One viability crit I would give is that I felt as though I didn't really have an objective; I played through a few different times for a few different endings but I didn't know which ones were the good or bad endings, or what the ideal ending would even be. All I knew is that the killer ending was apparently bad, but I had no hint of that until the end; it sort of came out of nowhere, at least on the path I took.

Your writing is SO sick, and it kept me engaged the entire game. The theme is great too, and you accomplished that aged parchment paper feel well! If you take this to final I would love to see some illustrations included!

I wanna see an illustration of the little dragon so bad!